Object of the game

A player wins gets a ???? amount Population from planets. A player loses with their Warlord dies.

Cards

Warlord -
Armies - Ground/Space, Cost (food gold)
Buildings - Cost
Storage tracker - Food/Gold
Planet - Population, Food/Gold,
Market - Food/Gold,

Setup

Each player has a Planet with a Warlord, General. Place on a cube on a Planets market and food.

Control the space

During the game, there will be times that something says if you Control the Space. If a Planet has your Space Armies with no enemy Space Armies, you Control the Space.

Playing the game

Starting with the first player, A player will Collect Resources, Move Armies then play at many Actions as they want. Once done, the player to the right will go and so on for the rest of the game.

Collect Resources

At the start of their turn (before the Action step) they will collect resources from Crops, Markets, Provinces and Buildings by moving up those resources in their Storage Tracker. If there is no cube on the tracker, add a cube and move the cube up the tracker. If the Storage is maxed, players may not collect more. Once players are done collecting their resources, they will pay one Food for each General by moving the Food tracker cube down that many spaces. If the Food tracker cannot be moved down anymore, remove the cube from the tracker and remove a General for each food owed.

Move Armies

Players may move Ground Armies first then Space Armies.

Ground Armies - Players may move Ground Armies from one planet to another if they Control the Space on both Planets.
Space Armies - Players may move their Space Armies from one Planet to another.

When a player is done moving their Armies, if any of them share a Planet with an opponent, it starts a WAR! (see WAR!)

Actions

Once a player Moves and Collects Resources they may do as many of the Actions below. Players cannot do any action unless they Control the Space.

Build

Spend gold generated from their markets to upgrading their Markets or Crops. Pay the cost on the tracker to move the cube up the tracker.

Crops
Pay for Armies and Generals.

Markets
Move the cube up the tracker by paying for the next spot on the tracker.

Build a Building
Pay the cost of the building and place the token on a the choose Planet.

Recruit

General and Armies
Pay the cost and place the token on any Planet you control. Ground Armies and Generals go on the Planet itself, and Space Armies go around the outside of it.

WAR!

When two or more opponents are sharing the same Planet either on Ground or in Space they will have a WAR! Both players will do the following

Target
If you and your opponents have multiple Armies, pick which Army your using and which one your targeting.

Collect Dice
Each player will look at the chosen Army and the targeted opponents Army card to see how many dice they will use against their opponent. Each Army has a type of symbol. Match the symbols to see how many dice to use. (example below)

ROLL!
Roll dice and each 5 and 6 is considered a hit!

Damage
Remove Armies equal to the amount of hits.


Winning!
The player who has the biggest power number wins! If it is a tie, whoever was originally in the Province wins.

DAMAGE!
Each player will deal damage equal their Power Dice Number to their own Army. The amount of damage is how much power worth of Army that player must remove. Players will move the Army tracker down until all damage is applied. If the cube cant move down the tracker anymore, the damage is applied to the General. All damage must be applied if possible. If the damage cant defeat an Army or General, it is discarded.

Example: Player A, General has 10 damage coming to them. The general has 9 power worth of infantry and a General wi

Retreat
The winner gets to stay on the Province and their Warlord gets one Fame! The losing General goes to any Province they control. If the losing General cannot retreat anywhere, that General is cornered. The winner can decide to do another attack or retreat to a Province they control. Do this until there is a winner or a player retreats.