Miniatures game (concept)
This game rules page will always be updated. We will list any recent changes to the top of this page along with any new mechanics that we add to the game.
Components
Build an army
Each person will bring a certain number of points to the game. Characters and upgrades all cost points.
Upgrades have certain symbols that must match the character in order to equip that character.
Upgrades can either be exhausted or one time use.
Winning
Last one standing
Game Overview
Players will battle each other with characters around the battlefield. The fastest characters will get to go first determined by their speed. These characters will lose health and get weaker as the game goes on.
Special abilities
During all steps of the game, make sure to check and see if you have any special abilities that effect………. For example, MOVE means during the MOVE action.
Speed
The fastest characters will get to do their actions first. If two or more characters are tied, roll a 6-sided dice for each character.
Actions
Characters may make up to two actions. The character may only do an action once per turn except move or stated otherwise. Free actions don’t count towards these actions.
Move (max twice per turn)
Characters can move up to the number of inches equal to their Move speed. Move by placing a ruler from the front of your character to the desired location and move the characters base up to that many inches. The ruler cannot go over buildings but may go through difficult terrain and other characters as long as they don’t end their move overlapping the character or terrain. Characters may not go over difficult terrain (see difficult Terrain).
Attack (max once per turn)
When making an attack, the player will see if there is enemies within range and make their attack. There is two types. Close Combat and Ranged. Do the following steps in order.
· Target opponent – The attacking player will pick an attack on their character and see if its within range of an opponents character by using a ruler to measure. The ruler can not be obstructed by any difficult terrain (see difficult Terrain) or the attack cannot be made.
· Collect Attack Dice – Collect dice equal to the chosen attack. Remove two attack dice if the target opponents characters is in cover (see Cover)
· Roll Attack Dice – Roll Attack dice
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